Legal Representation
Attorney
Benjamin S. White
Application History
2 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Jan 12, 2026 | MAFR | O | APPLICATION FILING RECEIPT MAILED | Loading... |
| Jan 12, 2026 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 016
Printed comic books; Printed comics; Printed children's activity books; Printed coloring books; Printed materials, namely, novels and series of fiction books and short stories featuring scenes and characters based on video games; Printed posters; Stickers
First Use Anywhere:
Nov 24, 2023
First Use in Commerce:
Nov 24, 2023
Class 018
Backpacks; School backpacks; Book bags; Traveling bags
First Use Anywhere:
Nov 24, 2023
First Use in Commerce:
Nov 24, 2023
Class 025
Clothing, namely, shirts, t-shirts, graphic t-shirts, short-sleeved shirts, sleep shirts, hoodies, sweaters, sweatshirts, sweatpants, pants, pajamas, pajama bottoms, and socks
First Use Anywhere:
Nov 24, 2023
First Use in Commerce:
Nov 24, 2023
Class 028
Plush toys; Stuffed toys; Stuffed and plush toys; Action figure toys; Toy figures; Finger skateboards
First Use Anywhere:
Nov 24, 2023
First Use in Commerce:
Nov 24, 2023
Class 035
On-line retail store services featuring clothing, t-shirts, graphic t-shirts, short-sleeved shirts, sleep shirts, hoodies, sweaters, sweatshirts, sweatpants, pants, pajamas, pajama bottoms, socks, keychains, water bottles, backpacks, school backpacks, book bags, traveling bags, printed comic books, printed comics, printed activity books, printed coloring books, printed posters, stickers, plush toys, stuffed toys, action figure toys, toy figures, and finger skateboards
First Use Anywhere:
Nov 24, 2023
First Use in Commerce:
Nov 24, 2023
Class 041
Entertainment services, namely, providing online video games; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, an ongoing series featuring e-sports, gaming, video games, technology, entertainment live performances, and culture provided through online streams and webcasts; Providing non-downloadable videos in the field of e-sports, gaming, video games, technology, entertainment live performances, and culture via live streaming transmission services; Providing on-line newsletters in the field of video games, merchandise, and art; Fan clubs
First Use Anywhere:
Nov 24, 2023
First Use in Commerce:
Nov 24, 2023
Classification
International Classes
016
018
025
028
035
041