Legal Representation
Attorney
DMITRI IVANOVICH DUBOGRAEV
USPTO Deadlines
Next Deadline
65 days remaining
Non-Final Action E-Mailed
Due Date
April 08, 2026
Extension Available
Until July 08, 2026
Application History
7 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Jan 8, 2026 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| Jan 8, 2026 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
| Jan 8, 2026 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Dec 19, 2025 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| Aug 6, 2025 | MAFR | O | APPLICATION FILING RECEIPT MAILED | Loading... |
| Aug 6, 2025 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | Loading... |
| Aug 6, 2025 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 009
Downloadable Video Game Software, Downloadable Computer game Software namely, software for controlling and integrating interactive floor-projection games, including motion tracking, managing user profiles and scores, displaying game content, and virtual simulations; Motion sensors, cameras, and electronic controllers for use in physical amusement games; Downloadable game software and user interface software for use in connection with interactive entertainment systems.
First Use Anywhere:
Aug 1, 2025
First Use in Commerce:
Aug 1, 2025
Class 035
Business management and consulting services in the field of interactive gaming installations; retail and wholesale services featuring interactive gaming equipment and software; franchising services, namely, offering technical assistance in the establishment and operation of entertainment venues using interactive games.
Class 041
Entertainment services, namely, providing interactive games for recreational and entertainment purposes at malls, events, and entertainment venues; Providing a web-based system and on-site infrastructure for users to engage in physical obstacle-based games featuring electronic scoring, gameplay feedback, and real-time performance tracking; Entertainment services, namely, providing real-time game rankings, player statistics, and progress monitoring related to interactive games experience; Rental, installation and operation of interactive gaming installations and mobile gaming arenas for entertainment purposes.
First Use Anywhere:
Aug 1, 2025
First Use in Commerce:
Aug 1, 2025
Class 042
Software as a service (SAAS) services featuring software for managing, operating, analyzing interactive physical games; Computer services, namely, hosting an online platform that enable venue operators to configure gameplay settings, monitor user activity, and analyze performance data; Platform as a service (PAAS) services featuring cloud-based software for controlling game logic, user progress, and scoring algorithms across multiple physical and virtual locations; Technical support services, namely, providing help desk and remote diagnostic services in the field of interactive game software and hardware.
First Use Anywhere:
Aug 1, 2025
First Use in Commerce:
Aug 1, 2025
Classification
International Classes
009
035
041
042