R

Serial Number 99129466
802

Registration Progress

Application Filed
Apr 9, 2025
Under Examination
Approved for Publication
Oct 14, 2025
Published for Opposition
Oct 14, 2025
Registered

Trademark Image

R

Basic Information

Serial Number
99129466
Filing Date
April 9, 2025
Published for Opposition
October 14, 2025
Drawing Code
3

Status Summary

Current Status
Active
Status Code
802
Status Date
Nov 12, 2025
Application
Pending
Classes
041 042

Rights Holder

ANIMOCA BRANDS LIMITED

16
Address
Cyberport 1, 100 Cyberport Rd, Pokfulam
Unit 417-421
HONG KONG
HK

Ownership History

ANIMOCA BRANDS LIMITED

Original Applicant
16
HONG KONG HK

ANIMOCA BRANDS LIMITED

Owner at Publication
16
HONG KONG HK

Legal Representation

Attorney
BRIAN S. BOYER

USPTO Deadlines

No Upcoming Deadlines

No upcoming deadlines found for this trademark.

Application History

10 events
Date Code Type Description Documents
Nov 12, 2025 ETOF T EXTENSION OF TIME TO OPPOSE RECEIVED Loading...
Oct 14, 2025 NPUB E OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED Loading...
Oct 14, 2025 PUBO A PUBLISHED FOR OPPOSITION Loading...
Oct 8, 2025 NONP E NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED Loading...
Sep 12, 2025 CNSA P APPROVED FOR PUB - PRINCIPAL REGISTER Loading...
Sep 5, 2025 DOCK D ASSIGNED TO EXAMINER Loading...
Aug 20, 2025 MDSC E NOTICE OF DESIGN SEARCH CODE E-MAILED Loading...
Aug 20, 2025 NWOS I NEW APPLICATION OFFICE SUPPLIED DATA ENTERED Loading...
Apr 9, 2025 MAFR O APPLICATION FILING RECEIPT MAILED Loading...
Apr 9, 2025 NWAP I NEW APPLICATION ENTERED Loading...

Detailed Classifications

Class 041
Arranging of contests; Arranging of contests featuring videogames; Providing online computer games; Providing online computer games for customizing virtual vehicles; Providing information on-line relating to computer games and computer enhancements for games; Production of video and computer game software; Electronic games services provided by means of the internet; Entertainment services, namely, providing games of chance via the Internet; Providing ratings for television, movie, music, video and video game content; Providing a computer game for use network-wide by network users; Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing temporary use of non-downloadable video games; Provision of information relating to electronic computer games provided via the Internet; Entertainment services, namely, providing online player versus player (PvP) video games; Providing an on-line computer game in the field of blockchain gamification with digital property rights in the open metaverse;; Providing an online computer database in the field of online games for virtual vehicle customization; Providing entertainment information about video game tournaments and competitions via a website; Entertainment services, namely, providing on-line reviews of computer games in the field of blockchain gamification with digital property rights in the open metaverse;; Providing a website featuring blogs and non-downloadable publications in the nature of online information sharing in the field(s) of computer gaming;; Education services, namely, providing panel discussions in the field of computer gaming, blockchain gamification with digital property rights, and digital property rights in the open metaverse; Entertainment services, namely, providing a website featuring games and puzzles; Providing online computer games featuring virtual worlds in which users can race virtual vehicles, and place stakes on races for entertainment purposes; Providing a website featuring blogs and non-downloadable publications in the nature of online information sharing in the field(s) of blockchain games of chance
Class 042
Computer services, namely, computer system administration for others; Computer services, namely, integration of computer software into multiple systems and networks; Computer services, namely, creating an on-line virtual environment for computer games, video games, online games, gaming and utility applications, and digital artwork and images of video game characters or avatars; Software as a service (SAAS) services, namely, hosting software for use by others for an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring computer software, namely gaming and utility applications, and digital artwork and images of video game characters or avatars; Software as a service (SAAS) services, namely, hosting software for use by others for an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring computer software, namely Web3, decentralized autonomous organizations (DAOs), decentralized finance, NFTs, digital currency and blockchain, art, and social media; Software as a service (SAAS) services, namely, hosting software for use by others for an on-line web site for others to localize, monetize, develop, publish, advertise, and market computer software, namely Web3, decentralized autonomous organizations (DAOs), decentralized finance, NFTs, digital currency and blockchain, art, and social media; Software as a service (SAAS) services, namely, hosting software for use by others for an on-line web site for others to localize, monetize, develop, publish, advertise, and market computer software, namely gaming and utility applications, and digital artwork and images of video game characters or avatars; Computer services namely remote management of information technology (IT) systems of others comprised of computer games, video games, online games, gaming and utility applications, and digital artwork and images of video game characters or avatars; Computer services namely remote management of information technology (IT) systems of others comprised of Web3, decentralized autonomous organizations (DAOs), decentralized finance, NFTs, digital currency and blockchain, art, and social media; Computer services, namely, creating an on-line virtual environment for integrating computer software into multiple systems and networks, namely integration of software in the field of Web3, decentralized autonomous organizations (DAOs), decentralized finance, NFTs, digital currency and blockchain, art, and social media

Additional Information

Design Mark
The mark consists of a stylized capital letter "R" encircled with a thick line circle and knurling or tread encasing the thick line cycle.

Classification

International Classes
041 042