SUNFLOWER

Serial Number 99053819
688

Registration Progress

Application Filed
Feb 24, 2025
Under Examination
Sep 23, 2025
Approved for Publication
Jul 29, 2025
Published for Opposition
Jul 29, 2025
Registered

Trademark Image

SUNFLOWER

Basic Information

Serial Number
99053819
Filing Date
February 24, 2025
Published for Opposition
July 29, 2025
Drawing Code
4

Status Summary

Current Status
Active
Status Code
688
Status Date
Sep 23, 2025
Application
Pending
Classes
009

Rights Holder

Epic Games, Inc.

03
Address
620 Crossroads Boulevard
Cary, NC 27518

Ownership History

Epic Games, Inc.

Original Applicant
03
Cary, NC

Epic Games, Inc.

Owner at Publication
03
Cary, NC

Legal Representation

Attorney
Christopher M. Thomas

USPTO Deadlines

All Deadlines Cleared

All 3 deadline(s) have been cleared by subsequent events. No active deadlines at this time.

Application History

15 events
Date Code Type Description Documents
Sep 23, 2025 NOAM E NOA E-MAILED - SOU REQUIRED FROM APPLICANT Loading...
Jul 29, 2025 NPUB E OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED Loading...
Jul 29, 2025 PUBO A PUBLISHED FOR OPPOSITION Loading...
Jul 23, 2025 NONP E NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED Loading...
Jun 23, 2025 CNSA P APPROVED FOR PUB - PRINCIPAL REGISTER Loading...
Jun 19, 2025 TROA I TEAS RESPONSE TO OFFICE ACTION RECEIVED Loading...
Jun 19, 2025 TEME I TEAS/EMAIL CORRESPONDENCE ENTERED Loading...
Jun 19, 2025 CRFA I CORRESPONDENCE RECEIVED IN LAW OFFICE Loading...
Apr 8, 2025 GNRN O NOTIFICATION OF NON-FINAL ACTION E-MAILED Loading...
Apr 8, 2025 CNRT R NON-FINAL ACTION WRITTEN Loading...
Apr 8, 2025 GNRT F NON-FINAL ACTION E-MAILED Loading...
Apr 4, 2025 DOCK D ASSIGNED TO EXAMINER Loading...
Feb 24, 2025 MAFR O APPLICATION FILING RECEIPT MAILED Loading...
Feb 24, 2025 NWOS I NEW APPLICATION OFFICE SUPPLIED DATA ENTERED Loading...
Feb 24, 2025 NWAP I NEW APPLICATION ENTERED Loading...

Detailed Classifications

Class 009
Computer hardware and downloadable and recorded software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware and downloadable and recorded software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware and downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware and downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware for acquiring and storing data in the fields of character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware for acquiring and storing data in the fields of character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware for acquiring and storing data about human movements, expressions, and appearance, and digital human characters or representations, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware for acquiring and storing data about human movements, expressions, and appearance, and digital human characters or representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware; Computer hardware for data acquisition, data collection, data storage, and data processing; Computer hardware and recorded software systems for data acquisition, data collection, data storage, and data processing; Computer hardware for the acquisition of 3D and 4D data sets; Data acquisition system comprising 3D and 4D scanners and digital graphic scanners for collecting and storing 3D and 4D data sets; Computer hardware for acquiring, collecting, storing, and processing data related to character rigging, face rigging, character modeling, face modeling, human movements, human expressions, and human appearance, digital human characters, and digital human representations

Classification

International Classes
009