GOT 'EM

Serial Number 98946847
661

Registration Progress

Application Filed
Jan 9, 2025
Under Examination
Approved for Publication
Published for Opposition
Registered

Trademark Image

GOT 'EM

Basic Information

Serial Number
98946847
Filing Date
January 9, 2025
Drawing Code
4

Status Summary

Current Status
Active
Status Code
661
Status Date
Dec 24, 2025
Application
Pending
Classes
009

Rights Holder

Jason Magic Patterson

01
Address
262 Kapiolani St
Apt 9
Hilo, HI 96720

Ownership History

Jason Magic Patterson

Original Applicant
01
Hilo, HI

Legal Representation

Attorney
Bruce Haraguchi

USPTO Deadlines

No Upcoming Deadlines

No upcoming deadlines found for this trademark.

Application History

12 events
Date Code Type Description Documents
Dec 24, 2025 TEME I TEAS/EMAIL CORRESPONDENCE ENTERED Loading...
Dec 24, 2025 CRFA I CORRESPONDENCE RECEIVED IN LAW OFFICE Loading...
Dec 24, 2025 TROA I TEAS RESPONSE TO OFFICE ACTION RECEIVED Loading...
Sep 19, 2025 XELG O APPLICATION EXTENSION GRANTED/RECEIPT PROVIDED Loading...
Sep 19, 2025 XELR I APPLICATION EXTENSION TO RESPONSE PERIOD - RECEIVED Loading...
Jun 24, 2025 GNRN O NOTIFICATION OF NON-FINAL ACTION E-MAILED Loading...
Jun 24, 2025 GNRT F NON-FINAL ACTION E-MAILED Loading...
Jun 24, 2025 CNRT R NON-FINAL ACTION WRITTEN Loading...
Jun 13, 2025 DOCK D ASSIGNED TO EXAMINER Loading...
Jun 5, 2025 NWOS I NEW APPLICATION OFFICE SUPPLIED DATA ENTERED Loading...
Jan 9, 2025 MAFR O APPLICATION FILING RECEIPT MAILED Loading...
Jan 9, 2025 NWAP I NEW APPLICATION ENTERED Loading...

Detailed Classifications

Class 009
Downloadable and recorded computer software for social networking and collaboration, namely, downloadable computer networking software and mobile applications for enabling live streaming, broadcasting, media editing, and real-time communication of digital content in the fields of sneakers, sports, streetwear, and entertainment; Downloadable computer software for tracking information in the field of footwear and sneaker releases featuring gamification elements allowing users to participate in sneaker-related challenges, track exclusive sneaker releases, and earn digital rewards; Downloadable and recorded computer software programs using artificial intelligence (AI) for motion capture, biofeedback data collection, predictive analytics, and visualization of user performance data in digital and immersive environments; Downloadable computer software platforms for hosting, broadcasting, and viewing live and recorded digital content related to sneakers, sports, and streetwear; Downloadable and recorded game software featuring virtual environments in which users interact for entertainment purposes; Downloadable augmented reality (AR) and virtual reality (VR) software for interactive sneaker- and sports-related gaming and immersive experiences; Downloadable multimedia files containing audio and video relating to sneaker collecting, trading, customization, and sports culture for educational and entertainment purposes; Digital media, namely, downloadable videos, images, articles, and podcasts featuring sneaker culture, streetwear, sports, and entertainment; Digital media, namely, downloadable images being emojis, stickers, icons, skins, avatars, and graphical overlays for use in online communities, social networking platforms, gaming environments, and virtual experiences related to sneakers, sports, streetwear, and entertainment; Digital media, namely, downloadable digital images of footwear, apparel, accessories, avatars, and collectible items for use in online, augmented reality (AR), and virtual reality (VR) environments for entertainment and community interaction purposes related to sneakers, sports, streetwear, and entertainment; Digital media, namely, downloadable multimedia files and digital image files of sneakers, footwear, apparel, accessories, collectibles, and multimedia content authenticated by non-fungible tokens (NFTs)for use in virtual environments and digital platforms related to sneakers, sports, streetwear, and entertainment; Downloadable and recorded computer application software for mobile phones and wearable devices, namely, software for viewing products, checking product availability, receiving notifications regarding sneaker releases and events, tracking orders, searching inventory, and participating in online social networking communities related to sneakers, sports, streetwear, and entertainment; Eyewear, namely, eye glasses, sunglasses, sports eyewear, and smart glasses; Downloadable mobile phone application software and recorded software for facilitating the electronic purchase, sale, and trading of sneakers and sportswear.

Additional Information

Pseudo Mark
GOT THEM

Classification

International Classes
009