STREAM NERDS

Serial Number 98764943
602

Registration Progress

Application Filed
Sep 23, 2024
Under Examination
Approved for Publication
Published for Opposition
Registered

Attorney Assistance

Abandonment Notice E-Mailed - Failure to Respond
Due: Sep 02, 2025 52 days
Revival assistance for abandoned trademark

Trademark Image

STREAM NERDS

Basic Information

Serial Number
98764943
Deadline
September 2, 2025
Filing Date
September 23, 2024
Abandonment Date
June 20, 2025
Drawing Code
4

Status Summary

Current Status
Inactive
Status Code
602
Status Date
Jul 2, 2025
Classes
035

Rights Holder

HomeTeam Live Technologies Inc.

03
Address
18 Pearl Crescent
Emerald Park, SK S4L1A5
CA

Ownership History

HomeTeam Live Technologies Inc.

Original Applicant
03
Emerald Park, SK CA

Legal Representation

Attorney
Seong-Cheol Son

USPTO Deadlines

Next Deadline
52 days remaining
Abandonment Notice E-Mailed - Failure to Respond
Due Date
September 02, 2025

Application History

8 events
Date Code Type Description
Jul 2, 2025 MAB2 E ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Jul 2, 2025 ABN2 O ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Mar 18, 2025 GPRN O NOTIFICATION OF PRIORITY ACTION E-MAILED
Mar 18, 2025 GPRA F PRIORITY ACTION E-MAILED
Mar 18, 2025 CPRA R PRIORITY ACTION WRITTEN
Mar 17, 2025 DOCK D ASSIGNED TO EXAMINER
Sep 23, 2024 NWOS I NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Sep 23, 2024 NWAP I NEW APPLICATION ENTERED

Detailed Classifications

Class 035
Online store services featuring hardware for providing AI-driven broadcast and streaming services for transforming basic camera feeds into high-quality sports broadcasts using cloud-based software, sports streaming production, transmission of sports streaming material via the internet, radio, broadcast medium and communication through different media, communication via computer terminals and by means of digital or satellite transmission, communication via analog and digital computer terminals, data communication by means of telecommunications, data communication by electronic means, communication of information by electronic means, communication of information by television, continuous broadcasting of audio and video contents by internet, broadcasting of audiovisual and multimedia contents by internet, broadcasting of audio, video and multimedia contents by internet and other communication networks, broadcasting of information by means of television, broadcasting of video and audio programming via the internet, broadcasting of programs via a global computer network, broadcasting of television programs contracted by subscription, broadcasting of television programs via the internet; Broadcasting and transmission of television programs, temporary use of non-downloadable AI-driven broadcast computer software for transforming audio-visual camera feeds into high-quality sports broadcasts using cloud-based software, temporary use of non-downloadable computer software incorporating cloud technology for automatically incorporating play-by-play commentary, graphic overlay, instant replays, player tracking, facial recognition, face blurring, movement tracking, and voice overlay into the camera footage, temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content via the internet and global communications networks, temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content to mobile digital electronic devices, temporary use of non-downloadable computer software for searching, organizing, and recommending sports multimedia content, temporary use of non-downloadable computer software development tools for creating software and mobile applications for sports broadcasting, temporary use of non-downloadable computer software for creating and providing user access to searchable databases of information and data, temporary use of non-downloadable computer software for wireless content delivery, temporary use of non-downloadable computer software for purchasing, accessing, and viewing sports events, videos, and multimedia content, temporary use of non-downloadable computer mobile applications for accessing and streaming sports audiovisual and multimedia content via the internet and global communications networks; Online store services featuring services for providing AI-driven broadcast and streaming services for transforming basic camera feeds into high-quality sports broadcasts using cloud-based software, sports streaming production, transmission of sports streaming material via the internet, radio, broadcast medium and communication through different media, communication via computer terminals and by means of digital or satellite transmission, communication via analog and digital computer terminals, data communication by means of telecommunications, data communication by electronic means, communication of information by electronic means, communication of information by television, continuous broadcasting of audio and video contents by internet, broadcasting of audiovisual and multimedia contents by internet, broadcasting of audio, video and multimedia contents by internet and other communication networks, broadcasting of information by means of television, broadcasting of video and audio programming via the internet, broadcasting of programs via a global computer network, broadcasting of television programs contracted by subscription, broadcasting of television programs via the internet, broadcasting and transmission of television programs, temporary use of non-downloadable AI-driven broadcast computer software for transforming audio-visual camera feeds into high-quality sports broadcasts using cloud-based software, temporary use of non-downloadable computer software incorporating cloud technology for automatically incorporating play-by-play commentary, graphic overlay, instant replays, player tracking, facial recognition, face blurring, movement tracking, and voice overlay into the camera footage, temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content via the internet and global communications networks, temporary use of non-downloadable computer software for streaming sports audiovisual and multimedia content to mobile digital electronic devices, temporary use of non-downloadable computer software for searching, organizing, and recommending sports multimedia content, temporary use of non-downloadable computer software development tools for creating software and mobile applications for sports broadcasting, temporary use of non-downloadable computer software for creating and providing user access to searchable databases of information and data, temporary use of non-downloadable computer software for wireless content delivery, temporary use of non-downloadable computer software for purchasing, accessing, and viewing sports events, videos, and multimedia content, temporary use of non-downloadable computer mobile applications for accessing and streaming sports audiovisual and multimedia content via the internet and global communications networks

Classification

International Classes
035