Legal Representation
Attorney
Yen-Shyang Tseng
USPTO Deadlines
Next Deadline
1724 days remaining
Section 8 Declaration Due (Principal Register) (Based on registration date 20241022)
Due Date
October 22, 2030
Grace Period Ends
April 22, 2031
Additional deadlines exist. Contact your attorney for complete deadline information.
Application History
16 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Dec 18, 2024 | ASGN | I | AUTOMATIC UPDATE OF ASSIGNMENT OF OWNERSHIP | Loading... |
| Oct 22, 2024 | NRCC | E | NOTICE OF REGISTRATION CONFIRMATION EMAILED | Loading... |
| Oct 22, 2024 | R.PR | A | REGISTERED-PRINCIPAL REGISTER | Loading... |
| Aug 6, 2024 | NPUB | E | OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED | Loading... |
| Aug 6, 2024 | PUBO | A | PUBLISHED FOR OPPOSITION | Loading... |
| Jul 17, 2024 | NONP | E | NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED | Loading... |
| Jul 1, 2024 | CNSA | O | APPROVED FOR PUB - PRINCIPAL REGISTER | Loading... |
| Jul 1, 2024 | TEME | I | TEAS/EMAIL CORRESPONDENCE ENTERED | Loading... |
| Jul 1, 2024 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Jul 1, 2024 | TROA | I | TEAS RESPONSE TO OFFICE ACTION RECEIVED | Loading... |
| May 28, 2024 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| May 28, 2024 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
| May 28, 2024 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| May 22, 2024 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| Dec 19, 2023 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | Loading... |
| Oct 2, 2023 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 009
Downloadable video game programs; Downloadable video game software
First Use Anywhere:
Sep 1, 2023
First Use in Commerce:
Sep 1, 2023
Class 035
Advertising and marketing services, namely, promoting the goods and services of others; Business consulting services in the field of video games, esports, and content creation
First Use Anywhere:
May 3, 2022
First Use in Commerce:
Sep 27, 2022
Class 038
Audio and video broadcasting services over the Internet in the field of video games, esports, and hybrid sports; Internet broadcasting services; Television and radio broadcasting services; Video broadcasting services via the Internet
First Use Anywhere:
May 3, 2022
First Use in Commerce:
Sep 27, 2022
Class 041
Entertainment services in the nature of production of live, livestreamed, and recorded fan experiences relating to video game competitions, esports, game shows, and hybrid sports; Entertainment services in the nature of production of live, livestreamed, and recorded performances and competitions in the field of video games, esports, and hybrid sports; Entertainment services in the nature of production of live, livestreamed, and recorded performances in the field of popular culture, news events, and popular trends; Entertainment services in the nature of athletes and influencers competing in video games, esports, and hybrid sports; Entertainment services, namely, arranging and conducting of competitions in the field of video games, esports, and hybrid sports; Providing a website featuring entertainment information; Providing on-line computer games; Conducting of entertainment events in the nature of live, livestreamed, and recorded fan experiences relating to video game competitions, esports, game shows, and hybrid sports; Conducting of entertainment events in the nature of live, livestreamed, and recorded performances and competitions in the field of video games, esports, and hybrid sports; Conducting of entertainment events in the nature of live, livestreamed, and recorded performances in the field of popular culture, news events, and popular trends; Entertainment services, namely, providing online video games; Organization of entertainment events in the nature of live, livestreamed, and recorded fan experiences relating to video game competitions, esports, game shows, and hybrid sports; Organization of entertainment events in the nature of live, livestreamed, and recorded performances and competitions in the field of video games, esports, and hybrid sports; Organization of entertainment events in the nature of live, livestreamed, and recorded performances in the field of popular culture, news events, and popular trends; Production of video and computer game software; Providing online non-downloadable videos in the field of video games, esports, and hybrid sports
First Use Anywhere:
May 3, 2022
First Use in Commerce:
Sep 27, 2022
Class 042
Video and computer game development services; Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks; Graphic design services for the field of video games, esports, and content creation
First Use Anywhere:
May 3, 2022
First Use in Commerce:
Sep 27, 2022
Additional Information
Pseudo Mark
OFF BRAND
Classification
International Classes
009
035
038
041
042