Legal Representation
Attorney
Yen-Shyang Tseng
USPTO Deadlines
Next Deadline
1928 days remaining
Section 8 (6-Year) Declaration Due (Based on registration date 2024-10-22)
Due Date
October 22, 2030
Grace Period Ends
April 22, 2031
Additional deadlines exist. Contact your attorney for complete deadline information.
Application History
16 eventsDate | Code | Type | Description |
---|---|---|---|
Dec 18, 2024 | ASGN | I | AUTOMATIC UPDATE OF ASSIGNMENT OF OWNERSHIP |
Oct 22, 2024 | NRCC | E | NOTICE OF REGISTRATION CONFIRMATION EMAILED |
Oct 22, 2024 | R.PR | A | REGISTERED-PRINCIPAL REGISTER |
Aug 6, 2024 | NPUB | E | OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED |
Aug 6, 2024 | PUBO | A | PUBLISHED FOR OPPOSITION |
Jul 17, 2024 | NONP | E | NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED |
Jul 1, 2024 | TROA | I | TEAS RESPONSE TO OFFICE ACTION RECEIVED |
Jul 1, 2024 | CNSA | O | APPROVED FOR PUB - PRINCIPAL REGISTER |
Jul 1, 2024 | TEME | I | TEAS/EMAIL CORRESPONDENCE ENTERED |
Jul 1, 2024 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE |
May 28, 2024 | CNRT | R | NON-FINAL ACTION WRITTEN |
May 28, 2024 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED |
May 28, 2024 | GNRT | F | NON-FINAL ACTION E-MAILED |
May 22, 2024 | DOCK | D | ASSIGNED TO EXAMINER |
Dec 19, 2023 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED |
Oct 2, 2023 | NWAP | I | NEW APPLICATION ENTERED |
Detailed Classifications
Class 009
Downloadable video game programs; Downloadable video game software
First Use Anywhere:
Sep 1, 2023
First Use in Commerce:
Sep 1, 2023
Class 035
Advertising and marketing services, namely, promoting the goods and services of others; Business consulting services in the field of video games, esports, and content creation
First Use Anywhere:
May 3, 2022
First Use in Commerce:
Sep 27, 2022
Class 038
Audio and video broadcasting services over the Internet in the field of video games, esports, and hybrid sports; Internet broadcasting services; Television and radio broadcasting services; Video broadcasting services via the Internet
First Use Anywhere:
May 3, 2022
First Use in Commerce:
Sep 27, 2022
Class 041
Entertainment services in the nature of production of live, livestreamed, and recorded fan experiences relating to video game competitions, esports, game shows, and hybrid sports; Entertainment services in the nature of production of live, livestreamed, and recorded performances and competitions in the field of video games, esports, and hybrid sports; Entertainment services in the nature of production of live, livestreamed, and recorded performances in the field of popular culture, news events, and popular trends; Entertainment services in the nature of athletes and influencers competing in video games, esports, and hybrid sports; Entertainment services, namely, arranging and conducting of competitions in the field of video games, esports, and hybrid sports; Providing a website featuring entertainment information; Providing on-line computer games; Conducting of entertainment events in the nature of live, livestreamed, and recorded fan experiences relating to video game competitions, esports, game shows, and hybrid sports; Conducting of entertainment events in the nature of live, livestreamed, and recorded performances and competitions in the field of video games, esports, and hybrid sports; Conducting of entertainment events in the nature of live, livestreamed, and recorded performances in the field of popular culture, news events, and popular trends; Entertainment services, namely, providing online video games; Organization of entertainment events in the nature of live, livestreamed, and recorded fan experiences relating to video game competitions, esports, game shows, and hybrid sports; Organization of entertainment events in the nature of live, livestreamed, and recorded performances and competitions in the field of video games, esports, and hybrid sports; Organization of entertainment events in the nature of live, livestreamed, and recorded performances in the field of popular culture, news events, and popular trends; Production of video and computer game software; Providing online non-downloadable videos in the field of video games, esports, and hybrid sports
First Use Anywhere:
May 3, 2022
First Use in Commerce:
Sep 27, 2022
Class 042
Video and computer game development services; Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks; Graphic design services for the field of video games, esports, and content creation
First Use Anywhere:
May 3, 2022
First Use in Commerce:
Sep 27, 2022
Additional Information
Pseudo Mark
OFF BRAND
Classification
International Classes
009
035
038
041
042