TSUBURAYA FIELDS MEDIA & PARTNERS ENTERTAINMENT

Serial Number 97777130
602

Registration Progress

Application Filed
Feb 1, 2023
Under Examination
Approved for Publication
Published for Opposition
Registered

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Mark: TSUBURAYA FIELDS MEDIA & PARTNERS ENTERTAINMENT
Previous Owner: Tsuburaya Productions Co., Ltd.
Classes: 009, 016, 025, 028, 035, 041, 042

Trademark Image

TSUBURAYA FIELDS MEDIA & PARTNERS ENTERTAINMENT

Basic Information

Serial Number
97777130
Filing Date
February 1, 2023
Abandonment Date
January 25, 2024
Drawing Code
4000

Status Summary

Current Status
Inactive
Status Code
602
Status Date
Feb 7, 2024
Classes
009 016 025 028
+3 more

Rights Holder

Tsuburaya Productions Co., Ltd.

99
Address
16-17 Nampeidai-cho, Shibuya-ku
Tokyo 150-0036
JP

Ownership History

Tsuburaya Productions Co., Ltd.

Original Applicant
99
Tokyo JP

Legal Representation

Attorney
Marie Anne Mastrovito

USPTO Deadlines

No Upcoming Deadlines

No upcoming deadlines found for this trademark.

Application History

8 events
Date Code Type Description Documents
Feb 7, 2024 MAB2 E ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND Loading...
Feb 7, 2024 ABN2 O ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE Loading...
Oct 24, 2023 GNRN O NOTIFICATION OF NON-FINAL ACTION E-MAILED Loading...
Oct 24, 2023 GNRT F NON-FINAL ACTION E-MAILED Loading...
Oct 24, 2023 CNRT R NON-FINAL ACTION WRITTEN Loading...
Oct 16, 2023 DOCK D ASSIGNED TO EXAMINER Loading...
Feb 21, 2023 NWOS I NEW APPLICATION OFFICE SUPPLIED DATA ENTERED Loading...
Feb 7, 2023 NWAP I NEW APPLICATION ENTERED Loading...

Detailed Classifications

Class 009
Downloadable video game programs for arcade video game machines; video game programs recorded on optical disc and electronic circuits being video game cartridges, USB flash drives, and memory cards for use with hand-held games with liquid crystal displays; game programs for home video game machines and multimedia software recorded on storage mediums being optical disc, USB flash drive, memory cards, and solid state storage, namely, a nonvolatile storage medium that employs integrated circuits, wherein the multimedia software is in the nature of video game programs; telecommunication machines and apparatus in the nature of wireless receivers, microphones, portable telecommunication instant messaging devices, and cell phones; spectacles; recorded computer game programs; downloadable computer game programs for electronic computers that can be downloaded through computer networks; pre-recorded audio and video compact discs, DVDs, laser discs, magnetic cards, magnetic discs, and optical discs, featuring music, videos in the field of animated cartoons, live action works, live action stage shows, animations, and video games; downloadable images, videos, movies, and music via the Internet; downloadable images, videos, movies and music via wireless devices being cellular phones; downloadable electronic publications in the nature of books, picture books, magazines, tutorials, game manuals, in the field of film and video animations, video games, kids' hobby and kids' education; Downloadable virtual goods, namely, downloadable computer programs featuring footwear (other than special footwear for sports), special footwear for sports, clothing, headwear, eyeglasses, bags, sport bags, backpacks, sports equipment, works of art, toys, personal ornaments, jewellery and its accessories for use in online virtual world and online virtual environments; Downloadable computer software for creating virtual goods; Computer program featuring downloadable virtual goods for use in online virtual world; Downloadable virtual goods, namely, downloadable computer program featuring characters, clothing, footwear and special footwear for sports, socks, eye mask, accessories for footwear and special footwear for sports, portable beverage container holder, clothing, shirts, trousers and pants, shorts, jacket, sweater, dress, skirt, underwear, pajamas, headwear, robes and bathrobes, athletic uniform, vest, gloves, bandana, scarves and belts, outer garment, namely, jacket, blazers and sweaters, swimming suit, lounge wear, wear that allows smooth movement (sportswear), namely, leggings, tunics and tank tops, bodily functions, virtual accessories and virtual tools for use in online virtual worlds; Downloadable virtual goods, namely, downloadable computer program featuring digital content for use in online virtual world and real time 3 dimensional site; Downloadable blockchain-based software for verification and authentication of non-fungible tokens (NFTs) data using blockchain technology relating to downloadable digital collectibles; Downloadable virtual goods, namely, non fungible tokens (NFTs); Downloadable digital media relating to digital collectibles, digital tokens, non-fungible tokens (NFTs), cryptocurrencies and digital art
First Use Anywhere: 0
First Use in Commerce: 0
Class 016
Pastes for stationery, household, and office purposes and adhesive materials for office use and home use; paper containers for packing; paper and cardboard; stationery; printed matters, namely, books, novels, periodicals, reports, magazines, manuals, lessons, news releases, informational cards, computer program manuals, articles, newspapers, and photographs in the field of games and video games, animation, children's hobbies, cartoons, and music; photographs; photograph stands
First Use Anywhere: 0
First Use in Commerce: 0
Class 025
Masquerade costumes; coats; sweaters; shirts; nightwear; underwear; swimming suits; swimming caps; tee-shirts; sleep masks; aprons; socks and stockings other than special sportswear; scarves; gloves and mittens being clothing; neckties; neckerchiefs; bandanas; thermal supporters being socks, belly band, and underwear; mufflers as neck scarves; earmuffs; headwear; shoes and boots
First Use Anywhere: 0
First Use in Commerce: 0
Class 028
Home video game machines; toys, namely, modeled plastic figurines and attachable, wearable magnetic toy figurines, dolls, plastic character toys, plastic buckets, plastic toy hoops, inflatable toys, plush toys, musical toys, sketching toys, crib toys, water toys, sandbox toys, knitted toys, sand toys, squeeze toys, clockwork toys; dolls; sports equipment, namely, sport balls, tennis rackets, sports protectors for the chest, belly, and groin, boxing gloves, punching mitts, and shin guards, sports nets, golf clubs, exercise weights; butterfly nets; amusement park rides; slot machines; Japanese vertical pinball machines; Japanese dice games; Chinese checkers as games; magic tricks for conjuring illusions; dominoes; playing cards; mah-jong
First Use Anywhere: 0
First Use in Commerce: 0
Class 035
Online retail store services relating to computer software featuring virtual footwear, special footwear for sports, clothing, headwear, eyeglasses, bags, sport bags, backpacks, sports equipment, works of art, toys, personal ornaments, jewellery and its accessories for use in online virtual world and online virtual environments; Online retail store and online retail store services featuring virtual goods and services; Online retail store services featuring non-fungible token
First Use Anywhere: 0
First Use in Commerce: 0
Class 041
Planning arrangement of showing movies, shows, plays or musical performances; showing, production and distribution of movies; production and distribution of images on image carriers, videos, movies, and music that is distributed through the Internet; production of radio or television programs; production and distribution of videos in the field of education, culture, entertainment and sports; direction of making radio or television programs; photography; entertainment services, namely, providing online electronic games; publication of online electronic magazines; Provision of non-downloadable images of virtual footwear, special footwear for sports, clothing, headwear, eyeglasses, bags, sport bags, backpacks, sports equipment, works of art, toys, personal ornaments, jewellery and its accessories for use in virtual space; Online entertainment services, relating to providing non-downloadable virtual footwear and special footwear for sports, socks, eye mask, accessories for footwear and special footwear for sports, portable beverage container holder, clothing, shirts, trousers and pants, shorts, jacket, sweater, dress, skirt, underwear, pajamas, headwear, robes and bathrobes, athletic uniform, vest, gloves, bandana, scarves and belts, outer garment, namely, jacket, blazers and sweaters, swimming suit, lounge wear, wear that allows smooth movement (sportswear), namely, leggings, tunics and tank tops for use in virtual environment; Online entertainment services relating to providing non-downloadable digital collectibles, namely, works of art, characters, video clips, photographs, music, statistics, data graphics or visual effects (authenticated by non-fungible cryptographic tokens); Entertainment service relating to providing digital collectibles, namely, works of art, characters, video clips, photographs, music, statistics, data graphics or visual effects (authenticated by non-fungible cryptographic tokens)
First Use Anywhere: 0
First Use in Commerce: 0
Class 042
Web site hosting services featuring non-downloadable applications and non-downloadable software for designing, managing, distributing and selling virtual goods, namely, characters, clothing, bodily functions, accessories, tools and environments for use in online and virtual worlds; Software as a service featuring non-downloadable applications and non-downloadable software for designing, managing, distributing and selling virtual goods, namely, characters, clothing, bodily functions, accessories, tools and environments for use in online and virtual worlds; Platform as a service (PaaS) featuring non-downloadable applications and non-downloadable software for designing, managing, distributing and selling virtual goods, namely, characters, clothing, bodily functions, accessories, tools and environments for use in online and virtual worlds; Providing non-downloadable computer software for creating virtual goods; Providing temporary use of on-line downloadable software for managing, displaying, monetizing, purchasing, selling, trading, exchanging, verifying and authenticating virtual goods, virtual currencies, blockchain tokens, non-fungible tokens and digital assets for use in online and virtual worlds
First Use Anywhere: 0
First Use in Commerce: 0

Additional Information

Pseudo Mark
TSUBURAYA FIELDS MEDIA AND PARTNERS ENTERTAINMENT

Classification

International Classes
009 016 025 028 035 041 042