Legal Representation
Attorney
Mark A. Mazza
USPTO Deadlines
Application History
9 eventsDate | Code | Type | Description | Documents |
---|---|---|---|---|
Nov 14, 2023 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE | Loading... |
Nov 14, 2023 | MAB2 | O | ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND | Loading... |
Nov 14, 2023 | MAB2 | E | ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND | Loading... |
Jul 31, 2023 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
Jul 31, 2023 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
Jul 31, 2023 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
Jul 19, 2023 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
Oct 21, 2022 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | Loading... |
Oct 8, 2022 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 009
Downloadable virtual reality game software, namely, game engine software for evaluating, analyzing and collecting data in the field of merchandise and consumer goods design, development, planning, selection, and pricing in the metaverse and online virtual worlds
First Use Anywhere:
0
First Use in Commerce:
0
Class 042
Computer services, namely, implementation, customization and updating of software in the field of merchandise and consumer goods design, development, planning, selection, and pricing in the metaverse and online virtual worlds; computer consultation with regard to operation and management of software and data enrichment methodologies in the field of merchandise and consumer goods design, development, planning, selection, and pricing in the metaverse and online virtual worlds; data automation, management and collection service using proprietary software to evaluate, analyze and collect data in the field of merchandise and consumer goods design, development, planning, selection, and pricing in the metaverse and online virtual worlds; software application services, namely, providing temporary use of online non-downloadable software in the field of merchandise and consumer goods design, development, planning, selection, and pricing used to collect, manage, and analyze consumer and market research data and present analytic results in the metaverse and online virtual worlds
First Use Anywhere:
0
First Use in Commerce:
0
Additional Information
Pseudo Mark
MY STORE
Classification
International Classes
009
042