Legal Representation
Attorney
Max J. Sprecher
USPTO Deadlines
Application History
9 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Jun 12, 2023 | MAB2 | E | ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND | Loading... |
| Jun 9, 2023 | MAB2 | O | ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND | Loading... |
| Jun 9, 2023 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE | Loading... |
| Feb 21, 2023 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| Feb 21, 2023 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
| Feb 21, 2023 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Feb 9, 2023 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| May 9, 2022 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | Loading... |
| May 7, 2022 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 009
Downloadable computer game software; Computer software platform for providing online access to crypto-collectibles and application protocol tokens, namely, cryptographically unique and non-fungible digital assets, namely, non-fungible digital tokens used to establish ownership of an asset stored in the blockchain; Computer software platforms for downloading software, data and image files, namely, cryptographically unique and non-fungible digital tokens used to establish ownership of an asset stored in the blockchain, from the internet; Downloadable software in the nature of a mobile application for providing online access to crypto-collectibles and application tokens, namely, cryptographically unique and non-fungible digital tokens used to establish ownership of an asset stored in the blockchain
First Use Anywhere:
0
First Use in Commerce:
0
Class 038
Providing on-line facilities for real-time interaction between users in the fields of computer gaming competitions, e-sport competitions, local area network parties, decentralized apps, cryptocurrency and computer gaming spectator events; computer services, namely, providing online facilities for real-time interaction with other computer users concerning computer gaming competitions, e-sport competitions, local area network parties, decentralized apps, cryptocurrency and computer gaming spectator events; Data streaming services; Electronic data transmission; Streaming of audio, video, and audiovisual material on the internet; Providing online community and online forums for discussions and transmission of messages, audio data, and video data among users
First Use Anywhere:
0
First Use in Commerce:
0
Class 041
Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Entertainment services in the nature of computer gaming; Entertainment services, namely, organization of computer gaming competitions, e-sport competitions, decentralized app parties, local area network (LAN) parties, and computer gaming spectator events; Educational services, namely, conducting classes, seminars and workshops in the field of computer gaming, decentralized apps, cryptocurrency and non-fungible tokens (NFTs); Providing training in the field of computer gaming, decentralized apps, cryptocurrency and non-fungible tokens (NFTs); Organization of entertainment and educational competitions in the nature of computer gaming via a local area network (LAN); Providing a web-based system and on-line portal for users to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Provision of information relating to electronic computer game competitions provided via the Internet; Computer services in the nature of chat rooms, namely, providing on-line facilities for real-time interaction with other computer users concerning computer gaming, computer gaming competitions, e-sport competitions, decentralized apps, cryptocurrency, non-fungible tokens (NFTs), local area network (LAN) parties, and computer gaming spectator events; Providing online non-downloadable computer game software; Entertainment services, namely, providing online non-downloadable computer game software and digital artwork and represented by non-fungible tokens; Entertainment services, namely, providing online video games; Entertainment services, namely, providing an on-line computer game; Organization of electronic game competitions; Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing interactive playing and trading card games by means of a global computer network; Providing online card games; Online software; Platform as a service (PaaS) services featuring computer software platforms for electronic messaging and transmission of text, graphics and data; Platform as a service (PaaS) featuring computer software for creating virtual communities and transmission of information; Providing temporary use of non-downloadable software for use in the exchange of virtual items; Computer services, namely, an online community for enthusiasts to discuss and trade digital collectibles
First Use Anywhere:
0
First Use in Commerce:
0
Classification
International Classes
009
038
041