Legal Representation
Attorney
Jason Mazur
USPTO Deadlines
Next Deadline
1553 days remaining
Section 8 Declaration Due (Principal Register) (Based on registration date 20240319)
Due Date
March 19, 2030
Grace Period Ends
September 19, 2030
Additional deadlines exist. Contact your attorney for complete deadline information.
Application History
33 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Jul 17, 2025 | ASCK | I | ASSIGNMENT OF OWNERSHIP NOT UPDATED AUTOMATICALLY | Loading... |
| May 21, 2025 | ASCK | I | ASSIGNMENT OF OWNERSHIP NOT UPDATED AUTOMATICALLY | Loading... |
| Mar 19, 2024 | NRCC | E | NOTICE OF REGISTRATION CONFIRMATION EMAILED | Loading... |
| Mar 19, 2024 | R.PR | A | REGISTERED-PRINCIPAL REGISTER | Loading... |
| Jan 2, 2024 | NPUB | E | OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED | Loading... |
| Jan 2, 2024 | PUBO | A | PUBLISHED FOR OPPOSITION | Loading... |
| Dec 13, 2023 | NONP | E | NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED | Loading... |
| Dec 7, 2023 | TCCA | I | TEAS CHANGE OF CORRESPONDENCE RECEIVED | Loading... |
| Dec 7, 2023 | ARAA | I | ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED | Loading... |
| Dec 7, 2023 | REAP | I | TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED | Loading... |
| Dec 7, 2023 | CHAN | I | APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED | Loading... |
| Dec 7, 2023 | COAR | I | TEAS CHANGE OF OWNER ADDRESS RECEIVED | Loading... |
| Nov 27, 2023 | CNSA | O | APPROVED FOR PUB - PRINCIPAL REGISTER | Loading... |
| Nov 8, 2023 | TEME | I | TEAS/EMAIL CORRESPONDENCE ENTERED | Loading... |
| Nov 7, 2023 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Nov 7, 2023 | TROA | I | TEAS RESPONSE TO OFFICE ACTION RECEIVED | Loading... |
| Aug 8, 2023 | XELG | O | APPLICATION EXTENSION GRANTED/RECEIPT PROVIDED | Loading... |
| Aug 8, 2023 | XELR | I | APPLICATION EXTENSION TO RESPONSE PERIOD - RECEIVED | Loading... |
| May 8, 2023 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| May 8, 2023 | GNRT | O | NON-FINAL ACTION E-MAILED | Loading... |
| May 8, 2023 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| May 3, 2023 | ZZZX | Z | PREVIOUS ALLOWANCE COUNT WITHDRAWN | Loading... |
| May 2, 2023 | PBCR | Z | WITHDRAWN FROM PUB - OG REVIEW QUERY | Loading... |
| Apr 17, 2023 | CNSA | O | APPROVED FOR PUB - PRINCIPAL REGISTER | Loading... |
| Mar 28, 2023 | TEME | I | TEAS/EMAIL CORRESPONDENCE ENTERED | Loading... |
| Mar 27, 2023 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Mar 27, 2023 | TROA | I | TEAS RESPONSE TO OFFICE ACTION RECEIVED | Loading... |
| Sep 27, 2022 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| Sep 27, 2022 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
| Sep 27, 2022 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Sep 20, 2022 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| Mar 15, 2022 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | Loading... |
| Mar 14, 2022 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 041
Online journals, namely, blogs in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; entertainment services, namely, providing a website featuring prose presentations in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; providing online non-downloadable articles in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; editorial reporting services in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; providing online non-downloadable videos, audio, audiovisual content in the nature of videos, and multimedia content in the nature of multimedia videos in the fields of gaming, video games, online games, tabletop games, technology, entertainment, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, architecture, urbanism, and interviews; providing online non-downloadable videos, audio, audiovisual content in the nature of videos, and multimedia content in the nature of multimedia videos featuring games being played by others; providing ongoing online video series in the field of gaming; entertainment services, namely, providing online non-downloadable podcasts in the fields of entertainment, gaming, movies, television, film, comics, technology, consumer products, electronics, and culture; providing information, news, commentary in the field of gaming, video games, online games, tabletop games, entertainment, movies, television, film, comics, and popular culture; providing information, news, and commentary in the field of current events via the Internet and other communications networks
First Use Anywhere:
Apr 6, 2012
First Use in Commerce:
Apr 6, 2012
Classification
International Classes
041