USPTO Deadlines
Application History
8 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Oct 26, 2022 | MAB2 | E | ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND | Loading... |
| Oct 26, 2022 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE | Loading... |
| Apr 14, 2022 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| Apr 14, 2022 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
| Apr 14, 2022 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Apr 4, 2022 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| Sep 17, 2021 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | Loading... |
| Jul 17, 2021 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 035
Talent agency services; Talent agencies for virtual talent, virtual entertainers, virtual industry service providers, vtubers; Branding services, namely, consulting, development, management of brands for others in the field of virtual entertainment; brand imagery consulting services for others in the field of virtual entertainment; brand development and evaluation services in the field of virtual entertainment; brand consulting services, namely, brand development and social media strategy consultancy focusing on helping clients create and extend their brand strategies in the fields of virtual entertainment; Talent agency services, namely, securing endorsement and sponsorship opportunities from corporate and other third party entities for virtual entertainers
First Use Anywhere:
Apr 4, 2021
First Use in Commerce:
Apr 4, 2021
Class 041
Entertainment services, namely, providing a website featuring non-downloadable video, photographs, images, audio, and text in the field of virtual entertainment via a global computer network; Entertainment media production service for the internet; Entertainment services, namely, providing non-downloadable computer animation videos in the nature of anime, videos, movies, an ongoing television series, audio recordings featuring virtual talent entertainment via the Internet and other communications networks; Providing entertainment services via the Internet and other communications networks in the nature of websites featuring a wide variety of non-downloadable entertainment information in the field of virtual reality videos and computer generated animation in the nature of anime, videos, movies, television series and other multimedia materials all featuring virtual entertainment, and also featuring user-added comments, reviews, recommendations; Entertainment services in the nature of interactive live visual and audio performances by virtual entertainers in the nature of virtual actors via the internet
First Use Anywhere:
Apr 4, 2021
First Use in Commerce:
Apr 4, 2021
Additional Information
Pseudo Mark
FOUR V LIVE; FOR V LIVE
Classification
International Classes
035
041