VICTORY LAP

Serial Number 90710268
602

Registration Progress

Application Filed
May 13, 2021
Under Examination
Approved for Publication
Published for Opposition
Registered

Trademark Image

VICTORY LAP

Basic Information

Serial Number
90710268
Filing Date
May 13, 2021
Abandonment Date
July 21, 2022
Drawing Code
4000

Status Summary

Current Status
Inactive
Status Code
602
Status Date
Aug 3, 2022
Classes
009 028 041

Rights Holder

Kabushiki Kaisha BANDAI NAMCO Entertainment

03
Address
5-37-8 Shiba, Minato-ku
Tokyo 108-0014
JP

Ownership History

Kabushiki Kaisha BANDAI NAMCO Entertainment

Original Applicant
03
Tokyo JP

Legal Representation

Attorney
David L. May

USPTO Deadlines

No Upcoming Deadlines

No upcoming deadlines found for this trademark.

Application History

8 events
Date Code Type Description Documents
Aug 3, 2022 ABN2 O ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE Loading...
Aug 3, 2022 MAB2 E ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND Loading...
Jan 20, 2022 DOCK D ASSIGNED TO EXAMINER Loading...
Jan 20, 2022 CNRT R NON-FINAL ACTION WRITTEN Loading...
Jan 20, 2022 GNRT F NON-FINAL ACTION E-MAILED Loading...
Jan 20, 2022 GNRN O NOTIFICATION OF NON-FINAL ACTION E-MAILED Loading...
Aug 12, 2021 NWOS I NEW APPLICATION OFFICE SUPPLIED DATA ENTERED Loading...
May 17, 2021 NWAP I NEW APPLICATION ENTERED Loading...

Detailed Classifications

Class 009
Recorded computer game software; recorded computer game programs; recorded computer game software via a global computer network and wireless devices; recorded video game software; recorded video game software via a global computer network and wireless devices
First Use Anywhere: 0
First Use in Commerce: 0
Class 028
Arcade video game machines; non-coin operated video game machines; video game machines
First Use Anywhere: 0
First Use in Commerce: 0
Class 041
Entertainment services, namely, providing online video games; entertainment services, namely, providing a computer game that may be accessed network-wide by network users via computers; providing online computer games via network between communications networks and computers
First Use Anywhere: 0
First Use in Commerce: 0

Classification

International Classes
009 028 041