TWITCHVERSE

Serial Number 88822641
Registration 6152972
700

Registration Progress

Application Filed
Mar 5, 2020
Under Examination
Approved for Publication
Jun 30, 2020
Published for Opposition
Jun 30, 2020
Registered
Sep 15, 2020

Trademark Image

TWITCHVERSE

Basic Information

Serial Number
88822641
Registration Number
6152972
Filing Date
March 5, 2020
Registration Date
September 15, 2020
Published for Opposition
June 30, 2020
Drawing Code
4000

Status Summary

Current Status
Active
Status Code
700
Status Date
Sep 15, 2020
Registration
Registered
Classes
009 038 041 042
+1 more

Rights Holder

Twitch Interactive, Inc.

03
Address
350 BUSH STREET, 2ND FLOOR
SAN FRANCISCO, CA 94104

Ownership History

Twitch Interactive, Inc.

Original Applicant
03
San Francisco, CA

Twitch Interactive, Inc.

Owner at Publication
03
San Francisco, CA

Twitch Interactive, Inc.

Original Registrant
03
SAN FRANCISCO, CA

Legal Representation

Attorney
Rebecca Y. McCurry

USPTO Deadlines

Next Deadline
414 days remaining
Section 8 (6-Year) Declaration Due (Based on registration date 2020-09-15)
Due Date
September 15, 2026
Grace Period Ends
March 15, 2027
Additional deadlines exist. Contact your attorney for complete deadline information.

Application History

28 events
Date Code Type Description Documents
Oct 14, 2021 COAR I TEAS CHANGE OF OWNER ADDRESS RECEIVED Loading...
Oct 14, 2021 REAP I TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED Loading...
Oct 14, 2021 ARAA I ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED Loading...
Oct 14, 2021 EWAF I TEAS WITHDRAWAL OF ATTORNEY RECEIVED-FIRM RETAINS Loading...
Oct 14, 2021 TCCA I TEAS CHANGE OF CORRESPONDENCE RECEIVED Loading...
Oct 14, 2021 CHAN I APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED Loading...
Sep 15, 2020 R.PR A REGISTERED-PRINCIPAL REGISTER Loading...
Jun 30, 2020 PUBO A PUBLISHED FOR OPPOSITION Loading...
Jun 30, 2020 NPUB E OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED Loading...
Jun 10, 2020 NONP E NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED Loading...
May 22, 2020 CNEA R EXAMINERS AMENDMENT -WRITTEN Loading...
May 22, 2020 GNEA O EXAMINERS AMENDMENT E-MAILED Loading...
May 22, 2020 GNEN O NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED Loading...
May 22, 2020 XAEC I EXAMINER'S AMENDMENT ENTERED Loading...
May 22, 2020 CNSA O APPROVED FOR PUB - PRINCIPAL REGISTER Loading...
May 13, 2020 ZZZX Z PREVIOUS ALLOWANCE COUNT WITHDRAWN Loading...
Apr 28, 2020 PBCR Z WITHDRAWN FROM PUB - OG REVIEW QUERY Loading...
Apr 13, 2020 CRFA I CORRESPONDENCE RECEIVED IN LAW OFFICE Loading...
Apr 13, 2020 TEME I TEAS/EMAIL CORRESPONDENCE ENTERED Loading...
Apr 13, 2020 CNSA O APPROVED FOR PUB - PRINCIPAL REGISTER Loading...
Apr 6, 2020 ALIE A ASSIGNED TO LIE Loading...
Mar 27, 2020 TROA I TEAS RESPONSE TO OFFICE ACTION RECEIVED Loading...
Mar 19, 2020 DOCK D ASSIGNED TO EXAMINER Loading...
Mar 19, 2020 CNRT R NON-FINAL ACTION WRITTEN Loading...
Mar 19, 2020 GNRT F NON-FINAL ACTION E-MAILED Loading...
Mar 19, 2020 GNRN O NOTIFICATION OF NON-FINAL ACTION E-MAILED Loading...
Mar 11, 2020 NWOS I NEW APPLICATION OFFICE SUPPLIED DATA ENTERED Loading...
Mar 9, 2020 NWAP I NEW APPLICATION ENTERED Loading...

Detailed Classifications

Class 009
Downloadable computer software for multiplayer and collaborative gaming; downloadable computer software for messaging, chat and social networking; downloadable game software; Downloadable computer software for transmitting, broadcasting, streaming, visualizing, manipulating, and displaying digital media content; Downloadable computer software for accessing online virtual environments in which users can interact for recreational, leisure or entertainment purposes; Downloadable computer software for use in visualizing, manipulating, and participating in online virtual environments
First Use Anywhere: Jan 13, 2020
First Use in Commerce: Jan 13, 2020
Class 038
Streaming of games and digital media content on the internet; streaming of audio, video and audiovisual material on the internet; Providing on-line chat rooms for social networking; Providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the fields of entertainment, video gaming, video game players, and online virtual environments
First Use Anywhere: Jan 13, 2020
First Use in Commerce: Jan 13, 2020
Class 041
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing a website featuring video gaming information and on-line video games and on-line videos featuring video game information
First Use Anywhere: Jan 13, 2020
First Use in Commerce: Jan 13, 2020
Class 042
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the fields of entertainment, video gaming, and video game players; Software as a service (SaaS) services featuring software for multiplayer and collaborative gaming; Software as a service (SaaS) services featuring software for messaging, chat and social networking; Software as a service (SaaS) services featuring game software; Software as a service (SaaS) services featuring software for transmitting, broadcasting, streaming, visualizing, manipulating, and displaying digital media content; Software as a service (SaaS) services featuring software for accessing online virtual environments in which users can interact for recreational, leisure or entertainment purposes; Software as a service (SaaS) services featuring software for use in visualizing, manipulating, and participating in online virtual environments
First Use Anywhere: Jan 13, 2020
First Use in Commerce: Jan 13, 2020
Class 045
Online social networking services; Online social networking services accessible by means of downloadable mobile applications; social networking services in the fields of entertainment and gaming; social networking services that allow users to participate in online games and online gaming competitions; social networking services, namely, providing virtual environments in which users can interact through social, multiplayer and collaborative games and gaming competitions; providing an internet website portal for engaging in social networking
First Use Anywhere: Jan 13, 2020
First Use in Commerce: Jan 13, 2020

Additional Information

Pseudo Mark
TWITCH VERSE

Classification

International Classes
009 038 041 042 045