Legal Representation
Attorney
Stuart A. Petersen
USPTO Deadlines
Application History
20 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Nov 10, 2020 | MAB2 | E | ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND | Loading... |
| Nov 10, 2020 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE | Loading... |
| Apr 27, 2020 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| Apr 27, 2020 | GNRT | O | NON-FINAL ACTION E-MAILED | Loading... |
| Apr 27, 2020 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Apr 27, 2020 | RFTP | Z | REMOVED FROM TEAS PLUS | Loading... |
| Apr 1, 2020 | RCCK | S | SUSPENSION CHECKED - TO ATTORNEY FOR ACTION | Loading... |
| Sep 22, 2019 | GNS3 | O | NOTIFICATION OF LETTER OF SUSPENSION E-MAILED | Loading... |
| Sep 22, 2019 | GNSL | S | LETTER OF SUSPENSION E-MAILED | Loading... |
| Sep 22, 2019 | CNSL | R | SUSPENSION LETTER WRITTEN | Loading... |
| Aug 30, 2019 | TEME | I | TEAS/EMAIL CORRESPONDENCE ENTERED | Loading... |
| Aug 30, 2019 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Aug 30, 2019 | ALIE | A | ASSIGNED TO LIE | Loading... |
| Aug 23, 2019 | TROA | I | TEAS RESPONSE TO OFFICE ACTION RECEIVED | Loading... |
| Feb 24, 2019 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| Feb 24, 2019 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
| Feb 24, 2019 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Feb 16, 2019 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| Dec 1, 2018 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | Loading... |
| Nov 16, 2018 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 009
Computer game software for use on mobile and cellular phones; Computer software and firmware for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions. Data capture technology allowing access to aggregate and mine data on an opted in user. Making of POSTERS and Markers open to live streaming events through augmented reality windows.; Computer software platforms for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions, Data capture technology allowing access to aggregate and mine data on an opted in user, Making of POSTERS and Markers open to live streaming events through augmented reality windows; Augmented reality software for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions, Data capture technology allowing access to aggregate and mine data on an opted in user, Making of POSTERS and Markers open to live streaming events through augmented reality windows; Downloadable virtual goods, namely, computer programs featuring Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions, Data capture technology allowing access to aggregate and mine data on an opted in user. Making of POSTERS and Markers open to live streaming events through augmented reality windows for use in online virtual worlds; Interactive multimedia computer game programs; Interactive multimedia computer program for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions, Data capture technology allowing access to aggregate and mine data on an opted in user, Making of POSTERS and Markers open to live streaming events through augmented reality windows; Virtual reality software for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions. Data capture technology allowing access to aggregate and mine data on an opted in user, Making of POSTERS and Markers open to live streaming events through augmented reality windows
First Use Anywhere:
Oct 4, 2018
First Use in Commerce:
Oct 4, 2018
Additional Information
Pseudo Mark
YOU ARE LIVE; YOU AUGMENTED REALITY LIVE
Classification
International Classes
009