Legal Representation
Attorney
Douglas R. Wolf
USPTO Deadlines
Application History
8 eventsDate | Code | Type | Description |
---|---|---|---|
Dec 6, 2018 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE |
Dec 6, 2018 | MAB2 | E | ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND |
May 2, 2018 | CNRT | R | NON-FINAL ACTION WRITTEN |
May 2, 2018 | GNRT | F | NON-FINAL ACTION E-MAILED |
May 2, 2018 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED |
Apr 26, 2018 | DOCK | D | ASSIGNED TO EXAMINER |
Feb 27, 2018 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED |
Feb 24, 2018 | NWAP | I | NEW APPLICATION ENTERED |
Detailed Classifications
Class 009
computer software, namely, computer software for casino and slots gaming purposes and online casino and slots gaming; downloadable software and downloadable application software featuring casino, slots and sweepstakes games; computer software for sweepstakes gaming; computer software for social gaming, including social sweepstakes gaming; computer software for playing games of chance on any computerised platform, including dedicated gaming consoles, mobile phones, tablets and video based slot machines
First Use Anywhere:
0
First Use in Commerce:
0
Class 041
providing a web-based system for customers to participate in on-line games; providing a web-based system and on-line portal for the operation and coordination of games, tournaments and leagues for recreational gaming purposes; entertainment services, namely, providing online social casino and slots games, sweepstakes and computer games; gaming services, including provision of online gaming; sweepstakes and lottery services; casino services; provision of downloadable and non-downloadable entertainment games; entertainment services, namely, providing virtual environments in which users can interact through social games for entertainment and gaming purposes; operation of bonus payout systems involving the playing of virtual games via a global computer network; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes
First Use Anywhere:
Dec 22, 2016
First Use in Commerce:
Dec 22, 2016
Classification
International Classes
009
041