TRY ON THE FUTURE

Serial Number 87131195
606

Registration Progress

Application Filed
Aug 8, 2016
Under Examination
Aug 29, 2017
Approved for Publication
Jul 4, 2017
Published for Opposition
Jul 4, 2017
Registered

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Mark: TRY ON THE FUTURE
Previous Owner: Samsung Electronics America, Inc.
Classes: 009

Trademark Image

TRY ON THE FUTURE

Basic Information

Serial Number
87131195
Filing Date
August 8, 2016
Published for Opposition
July 4, 2017
Abandonment Date
April 2, 2018
Drawing Code
4000

Status Summary

Current Status
Inactive
Status Code
606
Status Date
Apr 2, 2018
Classes
009

Rights Holder

Samsung Electronics America, Inc.

03
Address
105 Challenger Road
Ridgefield Park, NJ 07660

Ownership History

Samsung Electronics America, Inc.

Original Applicant
03
Ridgefield Park, NJ

Samsung Electronics America, Inc.

Owner at Publication
03
Ridgefield Park, NJ

Legal Representation

Attorney
Diane J. Mason

USPTO Deadlines

No Upcoming Deadlines

No upcoming deadlines found for this trademark.

Application History

19 events
Date Code Type Description Documents
Apr 2, 2018 MAB6 O ABANDONMENT NOTICE MAILED - NO USE STATEMENT FILED Loading...
Apr 2, 2018 ABN6 S ABANDONMENT - NO USE STATEMENT FILED Loading...
Aug 29, 2017 NOAM E NOA E-MAILED - SOU REQUIRED FROM APPLICANT Loading...
Jul 4, 2017 NPUB E OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED Loading...
Jul 4, 2017 PUBO A PUBLISHED FOR OPPOSITION Loading...
Jun 14, 2017 NONP E NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED Loading...
May 22, 2017 CNSA P APPROVED FOR PUB - PRINCIPAL REGISTER Loading...
May 19, 2017 TEME I TEAS/EMAIL CORRESPONDENCE ENTERED Loading...
May 18, 2017 CRFA I CORRESPONDENCE RECEIVED IN LAW OFFICE Loading...
May 18, 2017 TROA I TEAS RESPONSE TO OFFICE ACTION RECEIVED Loading...
Nov 18, 2016 GNRN O NOTIFICATION OF NON-FINAL ACTION E-MAILED Loading...
Nov 18, 2016 GNRT O NON-FINAL ACTION E-MAILED Loading...
Nov 18, 2016 CNRT R NON-FINAL ACTION WRITTEN Loading...
Nov 18, 2016 GNRN O NOTIFICATION OF NON-FINAL ACTION E-MAILED Loading...
Nov 18, 2016 GNRT F NON-FINAL ACTION E-MAILED Loading...
Nov 18, 2016 CNRT R NON-FINAL ACTION WRITTEN Loading...
Nov 17, 2016 DOCK D ASSIGNED TO EXAMINER Loading...
Aug 11, 2016 NWOS I NEW APPLICATION OFFICE SUPPLIED DATA ENTERED Loading...
Aug 11, 2016 NWAP I NEW APPLICATION ENTERED Loading...

Detailed Classifications

Class 009
Smart phones; tablet computers; wearable computer devices; smartphones in the shape of a watch; Computer stylus for portable electronic devices; mobile device accessories, namely, protective flip covers for smartphones, rechargeable electric batteries and battery chargers adapted for smart phones and tablet computers; Television receivers; audio electronic components, namely, surround sound systems; digital set-top boxes; DVD players; camcorders; televisions; monitors, namely, television monitors, liquid crystal display (LCD) monitors and computer monitors; 3D eye glasses; computers; printers for computers; Headphones; Wireless headsets for mobile phones, smart phones, tablet computers and MP3 players; wired headsets for mobile phones, smart phones, tablet computers and MP3 players; wireless earphones for mobile phones, smart phones, tablet computers and MP3 players; wired earphones for mobile phones, smart phones, tablet computers and MP3 players; audio speakers; wireless audio speakers; portable audio speakers; Virtual reality headsets and head mounted displays adapted for use in watching videos and movies; Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays; Video displays mounted in eyeglasses; Computer hardware and computer peripheral devices for use in the field of virtual reality; Virtual reality and augmented reality headsets, helmets, display screens, and sound systems comprised primarily of speakers, all adapted for use in playing video games, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; computer game software; virtual reality software, namely, operating system software for using virtual reality hardware; virtual reality software for playing computer games, for exercise programs, for workplace training, and for classroom instruction; virtual reality software for general education, general training, and teaching subjects in primary and secondary schools; virtual reality software that enables users to create, share and view virtual experiences; Virtual reality software for object tracking, and motion control; Virtual reality software for virtual reality visualization, manipulation, immersion and integration of audio, video, text, binary, still images, graphics and multimedia files; virtual reality software for use in enabling computers, video game consoles, tablet computers, mobile phones, and headsets to provide virtual reality experiences; virtual reality software for watching movies; virtual reality software, namely, computer software used for designing interactive computer games and virtual reality computer games; computer software, namely, application programming interfaces for virtual reality applications; computer software, namely, software in the fields of virtual reality, motion tracking, location, position, and orientation sensing; computer software for developing and interfacing with virtual reality software; computer software for virtual reality immersion; Virtual reality software in the nature of environment simulation; virtual reality game software; virtual reality software for training; Virtual reality software for telecommunication; Virtual reality software for entertainment; Virtual reality software for film production; Virtual reality software for video game; Virtual reality software for video; Virtual reality training simulation software in the field of entertainment; computer hardware and software for use in enabling computers, handheld computers, tablet computers, and smartphones to provide virtual world experiences; Virtual reality software for creating, sharing, and viewing online over the internet virtual reality content
First Use Anywhere: 0
First Use in Commerce: 0

Classification

International Classes
009