Legal Representation
Attorney
James Michael Smedley, Esq.
USPTO Deadlines
Application History
29 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Sep 14, 2017 | MAB2 | O | ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND | Loading... |
| Sep 14, 2017 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE | Loading... |
| Feb 14, 2017 | GNS2 | O | NOTIFICATION OF INQUIRY AS TO SUSPENSION E-MAILED | Loading... |
| Feb 14, 2017 | GNSI | S | INQUIRY TO SUSPENSION E-MAILED | Loading... |
| Feb 14, 2017 | CNSI | R | SUSPENSION INQUIRY WRITTEN | Loading... |
| Feb 13, 2017 | RCCK | S | SUSPENSION CHECKED - TO ATTORNEY FOR ACTION | Loading... |
| Jul 22, 2016 | GNS3 | O | NOTIFICATION OF LETTER OF SUSPENSION E-MAILED | Loading... |
| Jul 22, 2016 | GNSL | S | LETTER OF SUSPENSION E-MAILED | Loading... |
| Jul 22, 2016 | CNSL | R | SUSPENSION LETTER WRITTEN | Loading... |
| Jul 21, 2016 | TEME | I | TEAS/EMAIL CORRESPONDENCE ENTERED | Loading... |
| Jul 21, 2016 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Jul 19, 2016 | ERSI | I | TEAS RESPONSE TO SUSPENSION INQUIRY RECEIVED | Loading... |
| Jan 20, 2016 | GNS2 | O | NOTIFICATION OF INQUIRY AS TO SUSPENSION E-MAILED | Loading... |
| Jan 20, 2016 | GNSI | S | INQUIRY TO SUSPENSION E-MAILED | Loading... |
| Jan 20, 2016 | CNSI | R | SUSPENSION INQUIRY WRITTEN | Loading... |
| Jan 20, 2016 | RCCK | S | SUSPENSION CHECKED - TO ATTORNEY FOR ACTION | Loading... |
| Jul 10, 2015 | GNS3 | O | NOTIFICATION OF LETTER OF SUSPENSION E-MAILED | Loading... |
| Jul 10, 2015 | GNSL | S | LETTER OF SUSPENSION E-MAILED | Loading... |
| Jul 10, 2015 | CNSL | R | SUSPENSION LETTER WRITTEN | Loading... |
| Jul 2, 2015 | TEME | I | TEAS/EMAIL CORRESPONDENCE ENTERED | Loading... |
| Jul 2, 2015 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Jul 2, 2015 | ALIE | A | ASSIGNED TO LIE | Loading... |
| Jun 22, 2015 | TROA | I | TEAS RESPONSE TO OFFICE ACTION RECEIVED | Loading... |
| Dec 23, 2014 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| Dec 23, 2014 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
| Dec 23, 2014 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Dec 15, 2014 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| Sep 12, 2014 | NWOS | I | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | Loading... |
| Sep 5, 2014 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 009
Computer hardware and computer peripheral devices in the nature of consoles, headsets, helmets, visual display visors and controllers; virtual reality and augmented reality game software; virtual reality and augmented reality software for playing computer games; virtual reality and augmented reality software for computer aided design in the automotive, computer gaming, sports, healthcare, engineering, amusement park, museum, military and public exhibition fields; spatial scanners in the nature of three dimensional scanners and two dimensional scanners; head mounted video displays; wearable computers and wearable computer peripherals in the nature of headsets, helmets, visual display visors and controllers; computer software development tools for enabling others to develop virtual reality and augmented reality computer aided design and training simulation software for automotive, computer gaming, sports, healthcare, architecture, engineering, amusement park, museum, military and public exhibition fields; for enabling others to develop virtual reality and augmented reality video game software; computer hardware and computer peripheral devices used in the fields of automotive design, sports, healthcare, architecture, engineering, amusement parks, museums and military operations; computer hardware and computer peripheral devices in the nature of consoles, headsets, helmets, visual display visors, controllers, computer directional pad controllers, and computer keyboard controllers, all especially adapted for use in the automotive, computer gaming, sports, healthcare, architecture, engineering, amusement park, museum, military and public exhibition fields; video game software
First Use Anywhere:
0
First Use in Commerce:
0
Class 028
Video game hardware and peripherals especially adapted for use in playing video games, namely, consoles, headsets, helmets, joysticks, and game controllers; virtual reality and augmented reality headsets and helmets adapted for use in playing video games; wearable devices especially adapted for use in playing video games, namely, headsets, helmets and player-operated electronic controllers
First Use Anywhere:
0
First Use in Commerce:
0
Class 041
Training and education services, namely, providing classes and seminars in the automotive, gaming, sport, healthcare, architectural, engineering, amusement park, museum, military and public exhibition fields using virtual and/or augmented reality headsets, helmets, visors, joysticks, D-pads, computer peripherals and/or controllers adapted for interacting with an interactive virtual world; training and education services, namely, providing classes and seminars in the field of teaching others to use virtual reality and augmented reality headsets, helmets, visors, joysticks, D-pads, computer peripherals and controllers adapted to provide training and education in the automotive, gaming, sport, healthcare, architectural, engineering, amusement park, museum, military and public exhibition fields
First Use Anywhere:
0
First Use in Commerce:
0
Classification
International Classes
009
028
041