GIGGLE GEAR

Serial Number 78803608
602

Registration Progress

Application Filed
Jan 31, 2006
Under Examination
Approved for Publication
Published for Opposition
Registered

Trademark Image

GIGGLE GEAR

Basic Information

Serial Number
78803608
Filing Date
January 31, 2006
Abandonment Date
October 4, 2008
Drawing Code
4000

Status Summary

Current Status
Inactive
Status Code
602
Status Date
Nov 11, 2008
Classes
009 016 025 028
+1 more

Rights Holder

Cranium, Inc.

03
Address
2025 First Avenue, Suite 600
Seattle, WA 98121

Ownership History

Cranium, Inc.

Original Applicant
03
Seattle, WA

Legal Representation

Attorney
Everett E. Fruehling

USPTO Deadlines

All Deadlines Cleared

All 2 deadline(s) have been cleared by subsequent events. No active deadlines at this time.

Application History

17 events
Date Code Type Description Documents
Nov 12, 2008 MAB2 O ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND Loading...
Nov 11, 2008 ABN2 O ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE Loading...
Apr 3, 2008 CNRT R NON-FINAL ACTION WRITTEN Loading...
Apr 3, 2008 GNRT O NON-FINAL ACTION E-MAILED Loading...
Apr 3, 2008 GNRN O NOTIFICATION OF NON-FINAL ACTION E-MAILED Loading...
Dec 19, 2007 RCCK S SUSPENSION CHECKED ¿ TO ATTORNEY FOR ACTION Loading...
Jun 19, 2007 ALIE A ASSIGNED TO LIE Loading...
Jun 19, 2007 RCSC S REPORT COMPLETED SUSPENSION CHECK CASE STILL SUSPENDED Loading...
Dec 18, 2006 CNSL R SUSPENSION LETTER WRITTEN Loading...
Dec 18, 2006 GNSL S LETTER OF SUSPENSION E-MAILED Loading...
Nov 8, 2006 TEME I TEAS/EMAIL CORRESPONDENCE ENTERED Loading...
Nov 6, 2006 TROA I TEAS RESPONSE TO OFFICE ACTION RECEIVED Loading...
Nov 6, 2006 CRFA I CORRESPONDENCE RECEIVED IN LAW OFFICE Loading...
May 6, 2006 DOCK D ASSIGNED TO EXAMINER Loading...
May 6, 2006 CNRT R NON-FINAL ACTION WRITTEN Loading...
May 6, 2006 GNRT F NON-FINAL ACTION E-MAILED Loading...
Feb 7, 2006 NWAP I NEW APPLICATION ENTERED IN TRAM Loading...

Detailed Classifications

Class 009
electrical and scientific apparatus, namely, computer game software; audio cassettes, discs, compact discs, tapes, and digital audio tapes, all featuring prerecorded children's music and activities; decorative magnets; computer mouse pads; musical sound recordings; musical video recordings; video tapes featuring prerecorded children's musical and activity programs; bicycle helmets and sport helmets; snorkels; plug and play electronic games; headset walkie-talkies.
First Use Anywhere: 0
First Use in Commerce: 0
Class 016
paper goods and printed matter, namely, printed instructional, educational and teaching materials sold as a unit or separately in the field of team building, leadership and corporate development training; calendars; blank cards; notepads; origami sets comprised of tissue paper and wax paper; synthetic paper; children's activity books; date books; magazines regarding games and entertainment and educational activities; newsletters regarding games and entertainment and educational activities; crossword puzzles; syndicated newspaper columns regarding games and entertainment activities; printed puzzles, a series of books, flash card sets, printed charts, workbooks, manuals, printed training materials, note pads, printed flip charts, and stationery notes, all for use in the field of team building, leadership and corporate development training, toy modeling compounds for children.
First Use Anywhere: 0
First Use in Commerce: 0
Class 025
clothing and apparel; footwear, headwear; clothing, namely, baby clothes, bathrobes, bow ties, boxer shorts, caps, cardigans, coats, Halloween costumes, gloves, golf shirts, gym shorts, hats, head bands, jackets, jogging suits, neckties, pajamas, sandals, scarves, shirts, shorts, skirts, sleepwear, socks, sweat shirts, sweat suits, sweaters, T-shirts, tank tops, trousers, turtlenecks, vests and sun visors.
First Use Anywhere: 0
First Use in Commerce: 0
Class 028
toys and sporting goods, namely, games; board games; equipment sold as a unit for playing a board game; question card sets for use in playing a board game; board games that feature toy modeling compounds, sold as a unit; manipulative puzzles; three-dimensional puzzles; puzzles; card games; equipment sold as a unit for playing card games; parlor games; plush toys; action figures; electronic voice modification toys; electronic toys; costumes; dress-up toys and accessories; mask and accessories; creativity toys; activity toys; construction toys for building structures; toy voice recording tools; swim fins; inflatable beach and pool toys; water activity toys and equipment; outdoor toys; electronic learning toys; bubble making wands with electronic sounds; pop-out toy wings.
First Use Anywhere: 0
First Use in Commerce: 0
Class 041
entertainment services, namely, interactive online games, interactive online game shows, on-going television programs in the field of game shows and children's shows, television series featuring games and game entertainment shows, and special television game programs; educational services, namely, providing puzzles, trivia questions, brain-teasers and other games and activities that teach physical skills, social skills, learning skills, math skills, reading skills, writing skills and language skills at the preschool, primary and secondary school levels and for adults.
First Use Anywhere: 0
First Use in Commerce: 0

Classification

International Classes
009 016 025 028 041