Legal Representation
Attorney
Veronica Colby Devitt
USPTO Deadlines
Application History
7 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Feb 4, 2003 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE | Loading... |
| Jun 3, 2002 | CNFR | O | FINAL REFUSAL MAILED | Loading... |
| Mar 25, 2002 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Mar 25, 2002 | I | PAPER RECEIVED | Loading... | |
| Mar 20, 2002 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Sep 25, 2001 | CNRT | F | NON-FINAL ACTION MAILED | Loading... |
| Sep 15, 2001 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
Detailed Classifications
Class 009
Prerecorded computer software, namely, web browser software for use in locating and displaying web content; prerecorded computer software for recording programs, data, and music from personal computers onto recording media in the nature of compact disks in accordance with required recording formats; prerecorded computer software for unifying different executive environments of different operating systems and enabling the different operating systems to work together in computers built in computerized consumer home electronics products, portable computer terminals, car navigation computers, computerized office automation terminals, computerized control apparatus for industrial machine tools, and personal digital assistant computers; blank integrated circuit cards, namely, blank smart cards, video game machines for use with television receivers; video game cartridges, video game interactive hand held remote control units for playing video games.
First Use Anywhere:
0
First Use in Commerce:
0
Class 016
Printed matter, namely, cards, pamphlets and manuals, all featuring instructional and user information about prerecorded computer software, smart cards or video game machines and their accessories.
First Use Anywhere:
0
First Use in Commerce:
0
Class 028
Toys and games, namely, stand-alone automatic video game machines, hand-held apparatus for playing electronic games, and parts therefor.
First Use Anywhere:
0
First Use in Commerce:
0
Class 042
Computer programming for others; computer software design for others; updating of computer software; computer systems analysis.
First Use Anywhere:
0
First Use in Commerce:
0
Classification
International Classes
009
016
028
042