Legal Representation
Attorney
Annabelle DanielVarda
USPTO Deadlines
Application History
6 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Jun 30, 2009 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE | Loading... |
| Jun 30, 2009 | MAB2 | O | ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND | Loading... |
| Nov 17, 2008 | CNRT | F | NON-FINAL ACTION MAILED | Loading... |
| Nov 16, 2008 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Nov 7, 2008 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| Sep 2, 2008 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 009
game software; computer game software; video game software; virtual reality game software; computer software, namely, software that is used for providing multi-user access to online games; computer software, namely, software that is used for providing multi-user access to an online virtual reality game environment; computer software, namely, software that allows users to upload, post, and stream images, photos, audio, video, music, and other multimedia content for customization of online games
First Use Anywhere:
Jul 8, 2008
First Use in Commerce:
Jul 8, 2008
Class 035
Advertising and promotional services; retail store services in the field of virtual goods, namely apparel, footwear, headwear, eyewear, gloves, jewelry, bags, fashion accessories, furniture, household accessories, and lighting by means of a computer network and other communications networks and devices
First Use Anywhere:
0
First Use in Commerce:
0
Class 038
electronic transmission of data, messages, content and information; electronic mail services; instant messaging services; providing online communication and electronic bulletin boards; online chat rooms; web messaging services; electronic transmission of streamed and downloadable images, photos, audio, video, music, and other multimedia and game content
First Use Anywhere:
Jul 8, 2008
First Use in Commerce:
Jul 8, 2008
Class 041
entertainment services, namely, providing, operating, and maintaining online games that may be accessed by multi-users by means of a computer network and other communications networks and devices
First Use Anywhere:
Jul 8, 2008
First Use in Commerce:
Jul 8, 2008
Class 042
computer services, namely, hosting online games that may be accessed by means of a computer network and other communications networks and devices; computer services, namely, hosting game software that may be accessed by means of a computer network and other communications networks and devices; providing temporary use of online nondownloadable game software
First Use Anywhere:
Jul 8, 2008
First Use in Commerce:
Jul 8, 2008
Classification
International Classes
009
035
038
041
042