Legal Representation
Attorney
Connie L. Ellerbach, Tanda L. Neundorf
USPTO Deadlines
Application History
34 events| Date | Code | Type | Description | Documents |
|---|---|---|---|---|
| Aug 15, 2011 | MAB6 | O | ABANDONMENT NOTICE MAILED - NO USE STATEMENT FILED | Loading... |
| Aug 15, 2011 | ABN6 | S | ABANDONMENT - NO USE STATEMENT FILED | Loading... |
| Feb 16, 2011 | ASGN | I | AUTOMATIC UPDATE OF ASSIGNMENT OF OWNERSHIP | Loading... |
| Jan 19, 2011 | EXRA | E | NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED | Loading... |
| Jan 18, 2011 | EX3G | S | SOU EXTENSION 3 GRANTED | Loading... |
| Jan 13, 2011 | EXT3 | S | SOU EXTENSION 3 FILED | Loading... |
| Jan 13, 2011 | EEXT | I | SOU TEAS EXTENSION RECEIVED | Loading... |
| Aug 17, 2010 | EXRA | E | NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED | Loading... |
| Aug 14, 2010 | EX2G | S | SOU EXTENSION 2 GRANTED | Loading... |
| Jul 14, 2010 | EXT2 | S | SOU EXTENSION 2 FILED | Loading... |
| Aug 13, 2010 | AITU | A | CASE ASSIGNED TO INTENT TO USE PARALEGAL | Loading... |
| Jul 14, 2010 | EEXT | I | SOU TEAS EXTENSION RECEIVED | Loading... |
| Jan 12, 2010 | EX1G | S | SOU EXTENSION 1 GRANTED | Loading... |
| Jan 12, 2010 | EXT1 | S | SOU EXTENSION 1 FILED | Loading... |
| Jan 12, 2010 | EEXT | I | SOU TEAS EXTENSION RECEIVED | Loading... |
| Jul 14, 2009 | NOAM | O | NOA MAILED - SOU REQUIRED FROM APPLICANT | Loading... |
| Apr 21, 2009 | PUBO | A | PUBLISHED FOR OPPOSITION | Loading... |
| Apr 1, 2009 | NPUB | O | NOTICE OF PUBLICATION | Loading... |
| Mar 19, 2009 | PREV | O | LAW OFFICE PUBLICATION REVIEW COMPLETED | Loading... |
| Mar 18, 2009 | CNSA | P | APPROVED FOR PUB - PRINCIPAL REGISTER | Loading... |
| Mar 18, 2009 | XAEC | I | EXAMINER'S AMENDMENT ENTERED | Loading... |
| Mar 18, 2009 | ALIE | A | ASSIGNED TO LIE | Loading... |
| Mar 18, 2009 | GNEN | O | NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED | Loading... |
| Mar 18, 2009 | GNEA | O | EXAMINERS AMENDMENT E-MAILED | Loading... |
| Mar 18, 2009 | CNEA | R | EXAMINERS AMENDMENT -WRITTEN | Loading... |
| Mar 14, 2009 | TEME | I | TEAS/EMAIL CORRESPONDENCE ENTERED | Loading... |
| Mar 13, 2009 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE | Loading... |
| Mar 13, 2009 | TROA | I | TEAS RESPONSE TO OFFICE ACTION RECEIVED | Loading... |
| Sep 16, 2008 | GNRN | O | NOTIFICATION OF NON-FINAL ACTION E-MAILED | Loading... |
| Sep 16, 2008 | GNRT | F | NON-FINAL ACTION E-MAILED | Loading... |
| Sep 16, 2008 | CNRT | R | NON-FINAL ACTION WRITTEN | Loading... |
| Sep 12, 2008 | DOCK | D | ASSIGNED TO EXAMINER | Loading... |
| Jun 6, 2008 | MPMK | O | NOTICE OF PSEUDO MARK MAILED | Loading... |
| Jun 5, 2008 | NWAP | I | NEW APPLICATION ENTERED | Loading... |
Detailed Classifications
Class 009
Computer game software; video game software; interactive multimedia game software; virtual reality game software; and multiplayer game software; computer game software, video game software, interactive multimedia game software, virtual reality game software, and multiplayer game software featuring the use of virtual pets and digital avatars; game-related computer software; computer game software for use with computers, wireless computers, handheld computers, personal digital assistants, electronic organizers, gaming machines, console games, set-top box games, mobile telephones, and electronic devices; computer software to allow users to play computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games via a global computer network and other computer and communications networks, and via computers, wireless computers, handheld computers, personal digital assistants, electronic organizers, gaming machines, console games, set-top box games, mobile telephones, and electronic devices; computer software to allow users to play computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games featuring the use of virtual pets and digital avatars, via a global computer network and other computer and communications networks, and via computers, wireless computers, handheld computers, personal digital assistants, electronic organizers, gaming machines, console games, set-top box games, mobile telephones, and electronic devices; computer software to allow computer game players to communicate with other computer game players; computer software to allow users to monitor the use and launch of computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games by other users, and to allow users to invite other game players, create teams, create and manage buddy lists, monitor and share game statistics, instant-message, add game players, and challenge other game players; computer software to allow users to create, customize, display, manipulate, and purchase virtual pets and digital avatars for use online via a global computer network and other computer and communications networks; computer software that facilitates digital commerce and the exchange of goods among users; computer software to allow users to engage in commerce with others and trade items such as trophies, skins, avatars, and other items; providing electronic user manuals related to the foregoing
First Use Anywhere:
0
First Use in Commerce:
0
Class 038
Electronic transmission of data and content; electronic transmission of data and content via a global computer network and other computer and communications networks, and via computers, wireless computers, handheld computers, personal digital assistants, electronic organizers, gaming machines, console games, set-top box games, mobile telephones, and electronic devices; electronic transmission of information to allow game players to monitor the use and launch of online computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games by other players; providing online electronic chat rooms and bulletin boards for transmission of messages and content among computer users concerning online computer games, video games, interactive multimedia games, virtual reality games, multiplayer games, and other entertainment related topics; instant messaging services to allow users to communicate with other game players; virtual chatrooms established via text messaging
First Use Anywhere:
0
First Use in Commerce:
0
Class 041
Entertainment services, namely, providing online computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games via a global computer network and other computer and communications networks; entertainment services, namely, providing online computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games featuring the use of virtual pets and digital avatars, via a global computer network and other computer and communications networks; production, of computer games, video games, interactive multimedia games, virtual reality games and multiplayer games; entertainment services, namely, providing online gaming and community environments for the purpose of entertainment, featuring online computer games, video games, interactive multimedia games, virtual reality games, multiplayer games, and other entertainment-related topics; entertainment services, namely, providing online news, information, and reviews regarding computer games, video games, interactive multimedia games, virtual reality games, multiplayer games, and other entertainment-related topics; entertainment services, namely, providing a website featuring blogs regarding computer games, video games, interactive multimedia games, virtual reality games, multiplayer games, and other entertainment-related topics
First Use Anywhere:
0
First Use in Commerce:
0
Class 042
Providing temporary use of online non-downloadable game-related software; providing temporary use of online non-downloadable software to allow users to play online computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games via a global computer network and other computer and communications networks, and via computers, wireless computers, handheld computers, personal digital assistants, electronic organizers, gaming machines, console games, set-top box games, mobile telephones, and electronic devices; providing temporary use of online non-downloadable software to allow users to play online computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games featuring the use of virtual pets and digital avatars, via a global computer network and other computer and communications networks, and via computers, wireless computers, handheld computers, personal digital assistants, electronic organizers, gaming machines, console games, set-top box games, mobile telephones, and electronic devices; providing temporary use of online non-downloadable software to allow online game players to communicate and compete with other online game players; providing temporary use of online non-downloadable software to allow users to monitor the use and launch of online computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games by other players, and to allow users to invite other game players, create teams, create and manage buddy lists, monitor and share game statistics, instant-message, add game players, and challenge other game players online; providing temporary use of online non-downloadable software to allow users to create, customize, display, manipulate, and purchase virtual pets and digital avatars for use online via a global computer network and other computer and communications networks; providing temporary use of online non-downloadable software that facilitates digital commerce and the exchange of goods among users; providing temporary use of online non-downloadable software to allow users to engage in commerce with others and trade items such as trophies, skins, avatars, and other items; development of computer games, video games, interactive multimedia games, virtual reality games and multiplayer games; providing technical support services related to the foregoing, namely, customer support services to assist users with potential transaction problems, and to assist customers in using online tools, Providing, operating and maintaining online social networking environments featuring online computer games, video games, interactive multimedia games, virtual reality games, and multiplayer games
First Use Anywhere:
0
First Use in Commerce:
0
Additional Information
Pseudo Mark
FOOMOJO UNIVERSE
Classification
International Classes
009
038
041
042