REAL CRICKET

Serial Number 76669564
601

Registration Progress

Application Filed
Nov 27, 2006
Under Examination
Approved for Publication
Published for Opposition
Registered

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This trademark is no longer active. You may be able to file a new application for the same or similar mark.
Mark: REAL CRICKET
Previous Owner: GameLoft S.A.
Classes: 009

Trademark Image

REAL CRICKET

Basic Information

Serial Number
76669564
Filing Date
November 27, 2006
Abandonment Date
January 17, 2007
Drawing Code
4000

Status Summary

Current Status
Inactive
Status Code
601
Status Date
Jan 18, 2007
Classes
009

Rights Holder

GameLoft S.A.

99
Address
14 rue Auber
75009 Paris
FR

Ownership History

GameLoft S.A.

Original Applicant
99
75009 Paris FR

Legal Representation

Attorney
David Anderson

USPTO Deadlines

No Upcoming Deadlines

No upcoming deadlines found for this trademark.

Application History

8 events
Date Code Type Description Documents
Jan 18, 2007 MAB1 O ABANDONMENT NOTICE MAILED - EXPRESS ABANDONMENT Loading...
Jan 18, 2007 ABN1 O ABANDONMENT - EXPRESS MAILED Loading...
Jan 17, 2007 EXAR I TEAS EXPRESS ABANDONMENT RECEIVED Loading...
Dec 28, 2006 CNRT F NON-FINAL ACTION MAILED Loading...
Dec 27, 2006 CNRT R NON-FINAL ACTION WRITTEN Loading...
Dec 27, 2006 DOCK D ASSIGNED TO EXAMINER Loading...
Dec 9, 2006 MAFR O APPLICATION FILING RECEIPT MAILED Loading...
Dec 5, 2006 NWAP I NEW APPLICATION ENTERED Loading...

Detailed Classifications

Class 009
computer software for electronic games and entertainment, namely, computer game software used and played on mobile and cellular telephones, handheld computers, personal computers and personal digital assistants; downloadable electronic game programs; downloadable ring tones; downloadable voice ringers for mobile telecommunications devices; computer software for wall papers, namely, still images for use in backgrounds on mobile phone screens; computer screen saver software; computer software for processing animated images for use on mobile phone screens; and programs for downloading images to mobile telecommunication devices, namely, mobile and cellular telephones, handheld computers, personal computers and personal digital assistants via the global computer network and wireless devices; and computer software for use in the design, development and execution of wireless computer games
First Use Anywhere: 0
First Use in Commerce: 0

Classification

International Classes
009