Legal Representation
Attorney
CYNTHIA K NICHOLSON
USPTO Deadlines
Application History
13 eventsDate | Code | Type | Description |
---|---|---|---|
May 22, 2002 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE |
May 17, 2001 | CNRT | F | NON-FINAL ACTION MAILED |
May 14, 2001 | DOCK | D | ASSIGNED TO EXAMINER |
May 9, 2001 | ZZZX | Z | PREVIOUS ALLOWANCE COUNT WITHDRAWN |
May 9, 2001 | DOCK | D | ASSIGNED TO EXAMINER |
Apr 26, 2001 | CNSA | P | APPROVED FOR PUB - PRINCIPAL REGISTER |
Mar 10, 2001 | REIN | O | REINSTATED |
Dec 2, 2000 | ABN2 | O | ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE |
Mar 31, 2000 | CNFR | O | FINAL REFUSAL MAILED |
Jan 10, 2000 | CRFA | I | CORRESPONDENCE RECEIVED IN LAW OFFICE |
Nov 9, 1999 | CNRT | F | NON-FINAL ACTION MAILED |
Sep 28, 1999 | DOCK | D | ASSIGNED TO EXAMINER |
Sep 22, 1999 | DOCK | D | ASSIGNED TO EXAMINER |
Detailed Classifications
Class 009
COMPUTER GAME PROGRAMS; COMPUTER E-COMMERCE SOFTWARE TO ALLOW USERS TO PERFORM ELECTRONIC BUSINESS TRANSACTIONS AND BUSINESS TO CUSTOMER TRANSACTIONS VIA A GLOBAL COMPUTER NETWORK; COMPUTER SOFTWARE FOR CREATING AND ANALYZING MARKET RESEARCH AND FEEDBACK DATA FOR COMPUTER NETWORK-BASED MARKETING
First Use Anywhere:
0
First Use in Commerce:
0
Class 028
STAND-ALONE VIDEO GAME MACHINES, HAND-HELD UNITS FOR PLAYING ELECTRONIC GAMES, ELECTRONIC GAME EQUIPMENT WITH A WATCH FUNCTION, ARCADE GAMES, AND VIDEO GAME MACHINES FOR USE WITH TELEVISIONS AND MONITORS
First Use Anywhere:
0
First Use in Commerce:
0
Class 035
ON-LINE RETAIL STORE AND ORDERING SERVICES IN THE FIELD OF COMPUTER GAME PROGRAMS, ELECTRONIC GAMING - PRODUCTS AND ON-LINE SERVICES, TOYS, CLOTHING, PRINTED GOODS AND PUBLICATIONS IN THE FIELD OF ENTERTAINMENT, AND ORDERING INTERACTIVE, SOFTWARE-BASED ENTERTAINMENT PROGRAMS ON-LINE; DISSEMINATION OF ADVERTISING FOR OTHERS VIA AN ON-LINE ELECTRONIC COMMUNICATIONS NETWORK
First Use Anywhere:
0
First Use in Commerce:
0
Class 038
BROADCASTING ENTERTAINMENT PROGRAMS VIA THE GLOBAL COMPUTER NETWORK
First Use Anywhere:
0
First Use in Commerce:
0
Class 041
ENTERTAINMENT SERVICES, NAMELY, PROVIDING AN ENTERTAINMENT PORTAL FOR CHILDREN, FAMILY, GENERAL INTEREST, ACTION, COMEDY OR DRAMA VIA A GLOBAL COMPUTER NETWORK; PROVIDING ON-LINE COMPUTER GAMES
First Use Anywhere:
0
First Use in Commerce:
0
Class 042
COMPUTER CONSULTATION, WEB-SITE DEVELOPMENT, AND PRODUCT DEVELOPMENT SERVICES FOR OTHERS WITHIN THE FIELD OF ELECTRONIC COMMERCE
First Use Anywhere:
0
First Use in Commerce:
0
Additional Information
Pseudo Mark
ELECTRONIC NEXUS
Classification
International Classes
009
028
035
038
041
042